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Published on January 10th, 2007 | by Deejay Knight, Editor/Founder


Superman Returns: Review

Developer: EA Tiburon
Release Date: November 22, 2006
Platform: Xbox 360 [Reviewed]

It’s a bird! It’s a plane! Nope – it’s Superman Returns, and it’s flying high among Superman titles. The better question is whether it flies high among the best on the market.

Here’s the answer.

Graphics and Sound

You’ve never seen Supes look this good, that’s for sure. Take Brandon Routh’s physique and bulk it up to comic book proportions, and you have your main character. Buildings are fairly detailed and varied, and since you’ve never seen all of Metropolis in a video game before, you get to do it now in style. The city is amazing – and over 80 square miles. One of the coolest moments in the game comes from simply flying into the stratosphere (yes, you can fly up that high) and looking down on all of Metropolis. It has to be seen to understand.

If you haven’t played Superman Returns and experienced the audio firsthand, you’re definitely missing out. There were hours of orchestrated score recorded for the various levels of flight. Say for instance, you’re flying through the city, twisting and turning through buildings. During that time the audio is fast-paced and upbeat, but if you were to start flying upwards, the higher you get, the more the music blends into a slower-paced, awe-inspiring soundtrack. Believe me – you have to try it out, but once you do you’ll understand!


I don’t know whether or not it’s been mentioned, but Superman Returns is without a doubt the best Superman title i’ve ever put my hands on. Never before have I had the sense that I was actually controlling Superman until now. That’s made understandable due to the fact that immediately upon starting the game, you have access to Superman’s most important powers. Heat Vision, Freeze Breath, Super Breath, Super Strength, they’re all available immediately after the intro tutorial, but the most fun was flying…

If there were ever a blueprint on how Superman should fly in a videogame, Superman Returns has created it. A quick tap of the a button, and you’re off. The coolest part about the flight, however, has to be the speed in which Supes can fly – when boosting, he flies in upwards of 850mph, breaking the sound barrier in the process.

The melee combat, while deep enough for combos, felt like it lacked a bit, though. There are lots of combos to toss at enemies, but a lot are easily blocked or countered. Luckily, Superman doesn’t have a life bar – Metropolis does. This, in my opinion, is one of the best aspects of SR because Superman is near invincible, but he would never allow for Metropolis to be uselessly destroyed.

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About the Author

Deejay has been a gamer since the Atari 2600, has wrestled–and defeated–alligators with only his toes, and once aligned all the planets in the Solar System by uttering the words "Coo Coo Ka-Choo". In his sleep. He currently bides his time behind the scenes here at GAMINGtruth.com, streaming at http://www.twitch.tv/deejayknight and teaching.

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