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Published on October 17th, 2006 | by Deejay Knight, Editor/Founder

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PS3 Games Filling 25GB Blu-Ray discs – with FMVs

Apparently, we’re not as far, graphically, as we should be with our expensive gaming consoles. At least, that’s what Sony President Phil Harrison believes.

“I see nothing wrong with having non-interactive, full HD sequences as part of the game,” he said. “Thats all part of the production value and the experience that you get when you buy the game. I dont see that as a weakness at all.”

Good job justifying Blu-Ray there, Phil.

In an age where video game advertisement practices are questioned due to the overuse of “target” renders rather than actual, in-game content, the President of Sony goes on record admitting that he has no problem with FMVs.

Call me crazy, but last time I checked these consoles were well capable of rendering cinematics with the in-game engine. Since the engines are capable out high-def output, aren’t we to assume that the games don’t really need the videos? What do you think? Should cutscenes be rendered by the in-game engines or with high-def video?

Since I despise FMVs, you already know where I stand…

Games already filling 25GB Blu-Ray discs [via EuroGamer]


About the Author

Deejay has been a gamer since the Atari 2600, has wrestled–and defeated–alligators with only his toes, and once aligned all the planets in the Solar System by uttering the words "Coo Coo Ka-Choo". In his sleep. He currently bides his time behind the scenes here at GAMINGtruth.com, streaming at http://www.twitch.tv/deejayknight and teaching.



  • Drfred

    It takes more work and for big climaxes maybe but Halo was a great game to show in game cinematics with the engine can be just as beautiful and awe inspiring.

  • Drfred

    It takes more work and for big climaxes maybe but Halo was a great game to show in game cinematics with the engine can be just as beautiful and awe inspiring.

  • http://grendelpr1me.blogspot.com/ Grendel Pr1me

    I personally don’t give a rat’s ass what the cinematics look like. Like Doc said, it’s that in engine stuff that doesn’t lend to you going “Now why the hell doesn’t the rest of the damned game look like this?”

    It works for Warcraft 3 with their cutscenes, and then pulls out to get you right to the game. Why can’t console manufacturers do this… after all, compared to PC’s, aren’t console the bastard son, that is handicapped by it’s hardware?

  • http://grendelpr1me.blogspot.com/ Grendel Pr1me

    I personally don’t give a rat’s ass what the cinematics look like. Like Doc said, it’s that in engine stuff that doesn’t lend to you going “Now why the hell doesn’t the rest of the damned game look like this?”

    It works for Warcraft 3 with their cutscenes, and then pulls out to get you right to the game. Why can’t console manufacturers do this… after all, compared to PC’s, aren’t console the bastard son, that is handicapped by it’s hardware?

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