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Published on October 16th, 2006 | by Deejay Knight, Editor/Founder

Valve's Source Engine to Power Xbox 360 Games

It was announced today that the Source engine is now a middleware tool for Xbox 360 games:

The combination of Source and the Xbox 360 provides game designers throughout the industry the chance to create powerful entertainment experiences,” said Gabe Newell, president and co-founder of Valve. “Whether they’re pursuing a traditional FPS, RTS, RPG or delving into new genres, Source and the Xbox 360 are designed to offer the flexibility and tools to allow designers to pursue any design imaginable.

To say that this is a boost to the Xbox 360 would be an understatement. There’s a fairly large amount of games on Steam as of right now, so developers already used to the Source SDK should have no problems porting their games over to the 360.

On top of that, if you think about what Valve is already doing with Half-Life 2: Episode 2, I fully expect either Xbox 360 packs being released over time or Steam games being released over Xbox Live. Times are good, indeed.
Valve Brings Source to Xbox 360 [via WorthPlaying]


About the Author

Deejay has been a gamer since the Atari 2600, has wrestled–and defeated–alligators with only his toes, and once aligned all the planets in the Solar System by uttering the words "Coo Coo Ka-Choo". In his sleep. He currently bides his time behind the scenes here at GAMINGtruth.com, streaming at http://www.twitch.tv/deejayknight and teaching.



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