Why My Xbox 360 needs Superman Returns
by Deejay Knight: at October 11th, 2006, 12:01 am

Story
The game starts off by explaining the events that occurred between the time Superman left for Krypton and the time he returned to Earth. It hits some of the same plot notes that the movie hit, but working with DC Comics has given the creative team the chance to expand much further than the film goes. Not only that, but between EA and DC, there are entirely new villains created specifically for this game.
What hits me deeper than anything is the fact that no other superhero can come close to defeating some of these villains. If you can name a hero that can survive a 40-story behemoth of a boss battle – and there are multiple in this game – then you have a far more understanding of comics than I, because i’m stumped.
Sound
Did I mention that the sound in this game is amazing? Even the developers are proud of this one, and they have good reason: Superman Returns contains more sound samples than NCAA, Madden, and Nascar combined. Yes, you read that right – combined. That, my friends is a mighty task indeed.
Don’t think for a second that they stopped there, though. The ambient sound in this game is surprisingly deep. When you’re in the city or close to the ground you hear a powerful score that just screams of valiance. It’s the kind of music that gets you into character. When you’re in the atmosphere, thousands of feet above the city, you hear a nice complimentary sound of flutes and lighter instruments that just feels right considering how high you are in the air. As awesome as the two sound separately, listening to each dynamically fade in or out depending on where you are in the atmosphere can only be heard to be expressed.
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